Posts Chapter 1 - How to write great software
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Chapter 1 - How to write great software

Chapter 1 : How to write great software

There are 3 rules to say a software is good

  • Rule # 1 : win your customer by coding the software on what it is supposed to do.
  • Rule # 2 : Great software is well-designed (using OO principles), well-coded and easy to maintain, reuse (using design patterns) and extend.
  • Rule # 3 : software should stand the test of time 🥇

Summary / Takeaways

  • It takes very little for something to go wrong with an application that is fragile
  • You can use OO principles like encapsulation and delegation to build applications that are flexible.
    • Encapsulation - breaking your application into logical parts
    • Delegation - giving another object the responsibilities of handling a particular task.
  • Always begin a project by figuring out what the customer wants
  • Once you got the basic functionalities of the app, lets start refining the app so it’s flexible.
  • Once the app is flexible, we can employ design patterns to improve the design and make app easier to use.
  • Find the part of the application that change fast/often & try to separate them from the parts that do not change.
  • Building an application that works well but poorly designed will leave everyone in pain and suffering.
This post is licensed under CC BY 4.0 by the author.
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